Just when things start to get a little repetitive, along comes a cool new ability and the fun returns. The weapons/utilities are awesome, and rationed out to you with good pacing throughout the game. Also, it's an enjoyable place to wander, especially as you progress and the world expands. It sounds boring, except that it can be so incredibly rewarding when you finally crack the puzzle/beat the enemy and blaze triumphantly through to that unreachable door with your new grappling hook. You've got to spend time-a lot of it-wandering and experimenting and wandering again. If you're easily frustrated, or need a lot of sustained action, maybe it's not for you. Super Metroid is at its heart a puzzle game: exploring and discovering new weapons/utilities/techniques and using them to pass unpassable areas or defeat enemies.
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